COMMITS
/ editor/js/Editor.js February 20, 2026
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Editor: fallback viewport camera to default camera
Mr.doob committed
February 9, 2026
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Editor: Add Animation panel. (#32869)
mrdoob committed
January 27, 2026
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Editor: Retain viewport color when rendering images/videos. (#32866)
Michael Herzog committed
January 26, 2026
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Editor: Add morph target support. (#32844)
Michael Herzog committed
January 24, 2026
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Editor: Added WebGPURenderer support. (#32842)
mrdoob committed
January 15, 2026
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Editor: Simplify environment handling. (#32757)
mrdoob committed
January 14, 2026
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Editor: Add default environment. (#32752)
mrdoob committed
January 12, 2026
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Editor: Enable logarithmic depth buffer. (#32732)
mrdoob committed
November 28, 2025
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Editor: Scale PointLightHelper based on camera distance.
Mr.doob committed
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Editor: Save and restore controls state. (#32408)
mrdoob committed
March 21, 2025
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Editor: Renamed ModelViewer to Room.
Mr.doob committed
August 8, 2024
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[editor] Remove unused method moveObject (#29078)
Samuel Rigaud committed
June 10, 2024
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disposes helper in removeHelper() (#28614)
ycw committed
May 22, 2024
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shows pathtracer samples in viewport info (#28432)
ycw committed
May 21, 2024
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add appearance submenu (#28421)
ycw committed
May 13, 2024
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recovers camera with UUID (#28337)
ycw committed
May 3, 2024
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no pollute prototype (#28262)
ycw committed
February 22, 2024
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Editor: Improved XR mode. (#27802)
mrdoob committed
February 19, 2024
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Editor: Use WebXR's offerSession when available. (#27773)
mrdoob committed
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Editor: Removed VR code from App.js (#27772)
mrdoob committed
February 16, 2024
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Editor: Refactored XR mode code.
Mr.doob committed
January 30, 2024
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Editor: Set viewport shading to solid when clearing.
Mr.doob committed
November 15, 2023
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Editor: Fix KTX2 support with glTF asset. (#27191)
Michael Herzog committed
October 11, 2023
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Editor: Fix sidebar refresh. (#26951)
Michael Herzog committed
September 8, 2023
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Editor: Add serialization support for modelviewer environment. (#26718)
Michael Herzog committed
July 11, 2023
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WebGLRenderer: Deprecate `useLegacyLights`, change default to `false`. (#26392)
Michael Herzog committed
April 17, 2023
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ColorManagement: Remove redundant enables (#25868)
Don McCurdy committed
March 10, 2023
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Editor: Use selected camera when playing the scene. (#25641)
Michael Herzog committed
February 24, 2023
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Editor: Rename `physicallyCorrectLights` to `useLegacyLights` (#25556)
linbingquan committed
February 23, 2023
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Editor: Added shading mode selector. (#25554)
mrdoob committed
February 6, 2023
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ColorManagement: Rename .legacyMode=false → .enabled=true (#24940)
Don McCurdy committed
January 26, 2023
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Editor: Set ColorManagement.legacyMode = false (#25222)
Don McCurdy committed
January 2, 2023
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Editor: Add support for `Scene.backgroundIntensity`. (#25216)
Michael Herzog committed
January 1, 2023
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Scene: Fix serialization of background properties. (#25213)
Michael Herzog committed
May 26, 2022
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Editor: Renamed SelectionHelper to Selector.
Mr.doob committed
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Editor: Add SelectionHelper for Viewport. (#23902)
linbingquan committed
March 13, 2022
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Editor: Refactored animations panel (#23714)
mrdoob committed
March 1, 2022
January 21, 2022
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Global: Fix broken imports. (#23293)
Michael Herzog committed
December 23, 2021
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Editor: Clean up.
Mr.doob committed
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Editor: Preview pure skeleton. (#22858)
Vis committed
July 26, 2021
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Editor: Store equirectangular environment (#22187)
Mr.doob committed
June 22, 2021
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ObjectLoader: Add async API. (#22031)
Michael Herzog committed
June 19, 2021
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Editor: Simplified fog handling
Mr.doob committed
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Editor: Store background in IndexedDB (#22023)
Mr.doob committed
April 19, 2021
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Editor.js : Remove the default color value of SpotLightHelper. (#21675)
heqiang committed
April 15, 2021
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Editor: Signal clean up.
Mr.doob committed
February 23, 2021
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Editor: Rescued VR mode.
Mr.doob committed
January 11, 2021
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Editor.js : Clean up
heqiang committed