COMMITS
July 22, 2016
A
Update ISSUE_TEMPLATE.md (#9385)
Alan Smithee committed
R
Update CONTRIBUTING.md (#9382)
Rich Harris committed
R
Remove unused `is*` properties (#9381)
Rich Harris committed
M
Fixed function formatting
Mr.doob committed
M
BufferAttribute clean up.
Mr.doob committed
M
src/audio clean up
Mr.doob committed
M
Updated builds.
Mr.doob committed
M
Removed unused variables.
Mr.doob committed
M
Updated builds.
Mr.doob committed
M
ShaderChunk: Removed unused ambient_pars.
Mr.doob committed
R
Modules (#9310)
Rich Harris committed
July 21, 2016
S
Bloom Pass - Inspired from Unreal Engine (#9351)
spidersharma03 committed
July 18, 2016
J
include packing in points_frag.glsl to fix compile error (#9355)
Jaakko Manninen committed
July 17, 2016
D
DRYer texture creation for different map types (#9336)
Daniel Hritzkiv committed
B
Added Object3D.quaternion support to ObjectLoader. (#9335)
Benjamin Dobell committed
July 15, 2016
M
Raycaster docs html fix (#9341)
Michael Blix committed
July 14, 2016
B
Added LineSegments object support to ObjectLoader. (#9334)
Benjamin Dobell committed
M
Editor: Moved THREE.HTML code out of html2canvas.js
Mr.doob committed
B
#8820 -Fixed exporter using the focal length of the camera, instead of the FOV-angle (#9328)
Benjamin Cid Pérez committed
Y
VREffect: Added cancelAnimationFrame(), submitFrame() and renderTarget (#9198)
Yannis Gravezas committed
M
Add Raycaster returned UV property to docs (#9329)
Michael Blix committed
July 12, 2016
C
Options to particleNoiseTex and particleSpriteText (#9324)
Claudio Gamboa committed
W
Updated clippingPlanes default value in docs (#9322)
Wilt committed
July 11, 2016
J
MTLLoader: Support for texture parameters (#9311)
Jan Hammerschmidt committed
July 10, 2016
T
Clean Up MMDLoader Animation a bit (#9313)
Takahiro committed
July 8, 2016
D
MTL Loader support for map_Ks (#9308)
David committed
W
Changed light positions to Object3D.DefaultUp (#9306)
Wilt committed
July 7, 2016
M
Updated builds.
Mr.doob committed
M
WebGLShadowMap: Clamp mapSize to maxTextureSize (Take 2). See #9289
Mr.doob committed