COMMITS
/ examples/jsm/objects/Water.js January 6, 2026
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Water/WaterMesh: Improve realism. (#32681)
mrdoob committed
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Water: Use HalfFloatType for reflection render target. (#32678)
mrdoob committed
October 28, 2025
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update links to []() format in JSdoc comments (#32132)
Marcel Wiessler committed
April 4, 2025
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JSDoc: More import sections. (#30860)
Michael Herzog committed
March 7, 2025
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Docs: More JSDoc. (#30675)
Michael Herzog committed
April 11, 2024
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Revert "WebGLRenderer: Track camera per render state. (#28113)" (#28119)
Michael Herzog committed
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WebGLRenderer: Track camera per render state. (#28113)
Michael Herzog committed
October 20, 2023
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Shaders: add shader name (#27014)
WestLangley committed
June 10, 2023
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Src: encodings_fragment -> colorspace_fragment (#26206)
WestLangley committed
May 18, 2023
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Examples: More sRGB and color management usage. (#26082)
Michael Herzog committed
May 23, 2022
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Examples: Switch to this.is* = true. (#24092)
Michael Herzog committed
January 19, 2022
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Examples: use import maps + polyfill (#23255)
Marco Fugaro committed
January 11, 2022
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Examples: Simplify Reflector, Refractor and Water render targets. (#23206)
Michael Herzog committed
December 16, 2021
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Global: Fix more broken links. (#23030)
Michael Herzog committed
April 19, 2021
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Examples: Clean up. (#21680)
Michael Herzog committed
April 7, 2021
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Examples: Convert objects to ES6. (#21600)
Michael Herzog committed
March 5, 2021
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Water: Removed outputEncoding and toneMapping checks (#21418)
Mr.doob committed
December 8, 2020
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Examples: Ensure single quotes when generating modules.
Mugen87 committed
December 4, 2020
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modularize
Garrett Johnson committed
October 27, 2020
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Updated modules.
Mr.doob committed
August 18, 2020
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stencilBuffer is disabled by default
WestLangley committed
July 29, 2020
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Examples: Remove author comments.
Mugen87 committed
June 17, 2020
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Merge pull request #18915 from higharc/shadow-normal-offset
Mr.doob committed
June 10, 2020
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April 2, 2020
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Water: Fix reflection bug similar to Reflector.
Mugen87 committed
March 25, 2020
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Examples: Only call .clear() if necessary.
Mugen87 committed
March 16, 2020
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Add shadow map normal offset
Olli Etuaho committed
March 20, 2020
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Water: Added support for logarithmic depth buffer.
Mugen87 committed
January 5, 2020
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Water: Fix rendering with objects using depthWrite false.
Mugen87 committed
January 2, 2020
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Water: Added WebXR support.
Mugen87 committed
December 30, 2019
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Math: Rename to MathUtils.
Mugen87 committed
November 28, 2019
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WebGLRenderer: VR -> XR.
Mugen87 committed
May 24, 2019
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JSM: Added module and TS file for Water/Water2.
Mugen87 committed