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shadps4-emu / shadPS4 UNCLAIMED

PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++

Addition of Nix flake development shell (#4184)

* Initial devshell creation.

* cmake has a check for clang and therefore override the stdenv.

* Packages from old shell were renamed.

* fixed xcb-util, added libglvnd

* Added sdl3 dependencies provided by the website given on cmake configuration.

* Lock file.

* Nix format.

* Added instructions for entering nix development shell.

.

* Added libuuid

* Added copyright text to flake.nix

* Added flake.lock to REUSE.toml as is a JSON file without comment support.

* Updated instructions to refer to new build name.

* Compiling however not yet correctly linking with debug derivation.

* Hitting installPhase

* Added nix result symlink.

* correctly installs in place

* Added a wrapper to load vulkan and ligl into environment.

* Ensure that the name is applicable to the current project.

.

* Added mesa to LD_LIBRARY_PATH

* game now launching with added X11 libraries.

* Cleanup

Formatting.

Pulled cmakeFlags to top and added releaseWithDebugInfo

Removed LD_LIBRARY_PATH from devshell.

.

* Added options for the different Nix build modes.

* Debug / release mode flag cannot be bundled into one.
C
Connor Garey committed
969955b8a086b79dc107eabbb663ed9cf1308e60
Parent: a87abee
Committed by GitHub <[email protected]> on 3/30/2026, 8:35:57 PM