fix(visualization): sharpen floor labels viewed from a distance (#4484)
Floor label textures now use the renderer's maximum anisotropy (the flat viewing angle previously over-blurred the minified text) and the white label text gets a subtle dark outline so it no longer fades into the floor when mipmapped. Co-authored-by: Christian Hühn <christian.huehn@maibornwolff.de> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
C
Christian Hühn committed
8274b8d4f59abb304b082c803dec81de32070c29
Parent: 4e095da
Committed by GitHub <noreply@github.com>
on 6/11/2026, 6:57:15 AM