com.unity.localization@0.3.2-preview
## [0.3.2] - 2019-05-09 - Added support for ugui package in 2019.2.0a15. ugui support is optional and will be enabled automatically if the ugui package is in the project. - Removed support for 2018.3. The ugui support requires optional assemblies which are not supported in 2018.3. - AssemblyScannerCache now uses UnityEditor.TypeCache in 2019.2 which should provide improved performance in Editor. - Added an error when adding non-persistent assets to asset tables. - Fixed StringTableEditor changes being lost due to not setting the table dirty. ## [0.3.1] - 2019-05-02 - Added KeyDatabase. All string keys are now contained within this and mapped to a unique(to the database) id value which is used by the table. - Assets are now grouped in Addressables by the locale. This allows you to serve them on-demand for a particular language, instead of bundling them with the game release. Shared assets are stored in a separate group. - Assets are now removed from Addressables when they are not referenced by any Asset Tables. - Fixed UIElements issues in 2019.1+. - Merged LocalizationPlayerSettings into LocalizationEditorSettings. - Removed AddressableAssetTableT.GetAsset. GetAssetAsync should be used instead. - Added option in `Asset Tables Windows` to add a missing table if a table does not exist for all available Locales. - Fixed UIElements compilation issues in 2019.1+ - Updated to Addressables version '0.7.5-preview'. - Removed support for .Net 3.5, this is due to a limitation in Addressables.
U
Unity Technologies committed
26194209485f8622ca9da1530212677d7906bd08
Parent: bf87a7a