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com.unity.localization@1.4.5

## [1.4.5] - 2023-09-20

### Fixed

- Added handling of null `StringReference`/`AssetReference` reference to `LocalizedAssetBehaviour` and `LocalizedStringEvent`. ([LOC-945](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-942))
- Fixed "Objects are trying to be loaded during a domain backup" error occurring on empty `TableReferences` during serialization. ([LOC-969](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-969))
- Fixed `StringTableEntry.IsSmart` from not detecting if the entry was marked smart when its local `SmartFormatTag` metadata was missing but it was still registered in the `SmartFormatTag`. ([LOC-966](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-966))
- Fixed an issue that would cause sprites/textures to flicker when the locale was changed. This was due to us unloading the previous locale's assets before the new ones were available. The `LocalizedAsset` now holds onto the asset handle until its new one has finished loading. ([LOC-976](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-976))
- Fixed compilation errors when using Addressables 2.0.0.
- Fixed Create Table window controls being hidden when a large number of locales were in the project,. (LOC-913)
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Unity Technologies committed
7fd0ff8d24739b41b363190fdc23cb6a6e29ba3b
Parent: a038e2c