COMMITS
October 1, 2023
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docs: update README
Wataru Inariba committed
September 30, 2023
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docs: add lots of documentation and examples
Wataru Inariba committed
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fix: use `rayon::current_num_threads()` for multithreaded zstd encode
Wataru Inariba committed
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Add multithreaded compression (#42)
Maros Hluska committed
May 19, 2023
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feat: file I/O (WIP)
Wataru Inariba committed
March 19, 2023
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update: serialization spec
Wataru Inariba committed
March 17, 2023
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update: modify serialization specification
Wataru Inariba committed
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fix: add type annotation
Wataru Inariba committed
March 15, 2023
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fix: improve dead combo detection
Wataru Inariba committed
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fix: bet size of constant addition
Wataru Inariba committed
March 14, 2023
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feat: support FLHE and improve geometric raises
Wataru Inariba committed
March 13, 2023
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docs: improve implementation details section
Wataru Inariba committed
March 12, 2023
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fix: adjust initial weights
Wataru Inariba committed
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fix: improve weights update on `play` method
Wataru Inariba committed
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fix: `possible_cards` with bunching and isomorphism
Wataru Inariba committed
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fix: improve `possible_cards` method
Wataru Inariba committed
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fix: improve `invert` method of `Range`
Wataru Inariba committed
March 10, 2023
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fix: equity with bunching
Wataru Inariba committed
March 9, 2023
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fix: normalized weights with bunching
Wataru Inariba committed
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feat: add `invert()` method to `Range`
Wataru Inariba committed
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docs: document time complexity
Wataru Inariba committed
March 8, 2023
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feat: support bunching effect (6-max)
Wataru Inariba committed
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[WIP] feat: bunching effect (4)
Wataru Inariba committed
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[WIP] feat: bunching effect (3)
Wataru Inariba committed
March 7, 2023
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[WIP] feat: bunching effect (2)
Wataru Inariba committed
March 6, 2023
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[WIP] feat: bunching effect
Wataru Inariba committed