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Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ modules/gdscript/gdscript_functions.cpp
3.3
May 3, 2021
July 25, 2020
January 1, 2021
R
Update copyright statements to 2021
Rémi Verschelde committed
November 10, 2020
A
Minor clamp and float fixes
Aaron Franke committed
April 30, 2020
January 8, 2020
January 1, 2020
R
Update copyright statements to 2020
Rémi Verschelde committed
December 15, 2019
December 11, 2019
November 2, 2019
October 31, 2019
A
Provide and print error messages for JSON parsing
Andrii Doroshenko (Xrayez) committed
October 29, 2019
October 23, 2019
A
Fix `inst2dict` calling to getters to retrieve value
Andrii Doroshenko (Xrayez) committed
September 17, 2019
W
Allow weakref(null) in gdscript
Windy Darian committed
August 26, 2018
August 9, 2019
July 14, 2019
October 27, 2018
June 11, 2019
April 7, 2019
October 26, 2018
July 31, 2018
April 8, 2019
March 19, 2019
March 26, 2019
January 18, 2019
January 1, 2019
R
Update copyright statements to 2019
Rémi Verschelde committed
December 13, 2018
December 7, 2018
October 11, 2018
October 30, 2018
M
Add new "push_*()" functions to GDScript
Michael Alexsander Silva Dias committed
September 16, 2018
September 11, 2018
September 5, 2018
August 24, 2018
July 25, 2018
May 30, 2018
G
Add static type checks in the parser
George Marques committed
July 4, 2018
May 17, 2018
May 7, 2018
February 19, 2018
January 30, 2018
January 27, 2018
B
GDScript: generalize lerp
Bernhard Liebl committed
January 16, 2018
January 4, 2018
January 1, 2018
R
Update copyright statements to 2018
Rémi Verschelde committed