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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ .github/workflows/static_checks.yml
39bd6858141b802f7e9e9785075ba420887a4b4b
November 11, 2023
R
Fix various typos with codespell
Rémi Verschelde committed
September 4, 2023
August 29, 2023
July 13, 2023
July 1, 2023
June 19, 2023
R
CI: Update static checks to black 23.3.0
Rémi Verschelde committed
June 16, 2023
R
Fix various typos with codespell
Rémi Verschelde committed
May 10, 2023
May 8, 2023
April 24, 2023
April 20, 2023
April 19, 2023
April 5, 2023
April 4, 2023
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February 1, 2023
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January 10, 2023
R
CI: Use clang-format 15
Rémi Verschelde committed
August 23, 2022
September 5, 2022
August 28, 2022
F
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli committed
August 27, 2022
August 25, 2022
June 30, 2022
July 23, 2022
June 10, 2022
April 5, 2022
February 14, 2022
H
Add an XML schema for documentation
Hugo Locurcio committed
November 3, 2021
R
CI: Update black to 21.10b0
Rémi Verschelde committed
October 28, 2021
October 26, 2021
October 24, 2021
August 25, 2021
M
Fix CI after concurrency
Max Hilbrunner committed
August 24, 2021
February 22, 2021
F
[HTML5] Add jsdoc2rst tool.
Fabio Alessandrelli committed
January 12, 2021
November 19, 2020
F
[HTML5] Enforce JavaScript style with eslint.
Fabio Alessandrelli committed
September 25, 2020
R
Style: Fix black formatting after #42332
Rémi Verschelde committed
August 22, 2020
August 11, 2020
July 26, 2020
R
CI: Install master version of psf/black
Rémi Verschelde committed
July 20, 2020
July 14, 2020
G
added MacOS and Linux to GitHub Actions
Gordon MacPherson committed