SIGN IN SIGN UP
godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

0 0 0 C++

COMMITS

/ .github/workflows/linux_builds.yml
adbb323163e640b46394ff781b8834b485dc473b
April 4, 2023
February 18, 2023
February 10, 2023
February 6, 2023
January 25, 2023
December 10, 2022
December 14, 2022
December 12, 2022
December 7, 2022
October 14, 2022
October 31, 2022
R
Add GCC problem matcher to CI
Raul Santos committed
October 4, 2022
September 22, 2022
August 25, 2022
December 16, 2021
August 23, 2022
I
CI: Remove second build with mono_glue=yes
Ignacio Roldán Etcheverry committed
February 27, 2022
I
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry committed
September 22, 2021
I
CI: Setup .NET Sdk to fix CI and build C# code as well
Ignacio Roldán Etcheverry committed
August 5, 2022
R
Check also GLES3 in CI
Rafał Mikrut committed
July 26, 2022
July 29, 2022
R
CI: Link MoltenVK statically on macOS
Rémi Verschelde committed
July 8, 2022
July 19, 2022
July 21, 2022
July 20, 2022
July 16, 2022
July 1, 2022
March 10, 2022
November 4, 2021
April 7, 2022
April 1, 2022
March 30, 2022
R
CI: Re-enabled godot-cpp test
Rémi Verschelde committed
February 22, 2022
P
Make vararg method bind no return and return
Pierre-Thomas Meisels committed
R
CI: Use mono_static=yes for Mono builds
Rémi Verschelde committed
March 23, 2022
March 18, 2022
March 17, 2022
B
Re-enable `godot-cpp` CI.
bruvzg committed
March 14, 2022
December 7, 2021
January 6, 2022
December 10, 2021
A
Misc build system fixes
Aaron Franke committed
September 16, 2021
November 12, 2021
A
Add a minimal template build to CI
Aaron Franke committed
October 1, 2021
October 20, 2021