SIGN IN SIGN UP
godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

0 0 0 C++

COMMITS

/ .github/workflows/windows_builds.yml
b064008c07be856d6f3a5079d11746137e03ede5
September 4, 2023
August 1, 2023
May 18, 2023
May 9, 2023
April 5, 2023
April 4, 2023
November 11, 2022
J
Add MSVC problem matcher to CI
Josh Jones committed
September 29, 2022
October 5, 2022
September 22, 2022
August 25, 2022
December 16, 2021
July 1, 2022
March 30, 2022
March 28, 2022
March 23, 2022
September 21, 2021
September 1, 2021
August 25, 2021
M
Fix CI after concurrency
Max Hilbrunner committed
August 24, 2021
August 18, 2021
May 19, 2021
B
pywin32 is no longer necessary for SCons install
Bartłomiej T. Listwon committed
February 22, 2021
February 13, 2021
G
Use github actions cache not my own one.
Gordon MacPherson committed
December 29, 2020
R
CI: Force building TextServer fallback
Rémi Verschelde committed
December 4, 2020
October 22, 2020
October 9, 2020
A
CI: Refactor build workflows to use `SCONSFLAGS`
Andrii Doroshenko (Xrayez) committed
September 29, 2020
U
CI: upload artifacts
umarcor committed
October 15, 2020
R
CI: List contents of bin/ after build
Rémi Verschelde committed
August 22, 2020
July 30, 2020
A
CI: Show `tests=yes` for builds which run tests
Andrii Doroshenko (Xrayez) committed
July 25, 2020
July 20, 2020
July 24, 2020
R
CI: Fix cache key and include base branch
Rémi Verschelde committed
July 23, 2020