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Godot Engine – Multi-platform 2D and 3D game engine

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/ .github/workflows/static_checks.yml
c89a57d4c2bcaddaf4b53cc9fb6e3c8b4ebfad50
June 15, 2024
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C#: Escape generated members
Raul Santos committed
May 11, 2024
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Fix various typos with codespell
Rémi Verschelde committed
March 28, 2024
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[CI] Improve fetching of changed files
A Thousand Ships committed
March 27, 2024
February 27, 2024
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Fix lint errors in WebXR module
David Snopek committed
November 11, 2023
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Fix various typos with codespell
Rémi Verschelde committed
September 4, 2023
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CI: Update static checks to black 23.3.0
Rémi Verschelde committed
June 16, 2023
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Fix various typos with codespell
Rémi Verschelde committed
May 10, 2023
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CI: Use clang-format 15
Rémi Verschelde committed
August 23, 2022
September 5, 2022
August 28, 2022
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[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli committed
August 27, 2022
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Add an XML schema for documentation
Hugo Locurcio committed
November 3, 2021
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CI: Update black to 21.10b0
Rémi Verschelde committed
October 28, 2021
October 26, 2021
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August 25, 2021
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Fix CI after concurrency
Max Hilbrunner committed