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Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ .github/workflows/linux_builds.yml
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October 4, 2022
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August 23, 2022
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CI: Remove second build with mono_glue=yes
Ignacio Roldán Etcheverry committed
February 27, 2022
I
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry committed
September 22, 2021
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CI: Setup .NET Sdk to fix CI and build C# code as well
Ignacio Roldán Etcheverry committed
August 5, 2022
R
Check also GLES3 in CI
Rafał Mikrut committed
July 26, 2022
July 29, 2022
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CI: Link MoltenVK statically on macOS
Rémi Verschelde committed
July 8, 2022
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November 4, 2021
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CI: Re-enabled godot-cpp test
Rémi Verschelde committed
February 22, 2022
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Make vararg method bind no return and return
Pierre-Thomas Meisels committed
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CI: Use mono_static=yes for Mono builds
Rémi Verschelde committed
March 23, 2022
March 18, 2022
March 17, 2022
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Re-enable `godot-cpp` CI.
bruvzg committed
March 14, 2022
December 7, 2021
January 6, 2022
December 10, 2021
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Misc build system fixes
Aaron Franke committed
September 16, 2021
November 12, 2021
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Add a minimal template build to CI
Aaron Franke committed
October 1, 2021
October 20, 2021
September 21, 2021
September 1, 2021
August 25, 2021
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Fix CI after concurrency
Max Hilbrunner committed
August 24, 2021
August 18, 2021
July 31, 2021
July 13, 2021
April 2, 2020
May 20, 2021
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Fix typos with codespell
Rémi Verschelde committed
May 3, 2021
April 15, 2021
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Test Godot with Vulkan in CI
Rafał Mikrut committed