COMMITS
/ .github/workflows/linux_builds.yml October 4, 2022
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CI: Update target for godot-cpp after https://github.com/godotengine/godot-cpp/pull/867
Rémi Verschelde committed
September 22, 2022
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SCons: Unify tools/target build type configuration
Rémi Verschelde committed
August 25, 2022
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CI: Bump various GitHub actions to latest versions
Rémi Verschelde committed
December 16, 2021
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Unify bits, arch, and android_arch into env["arch"]
Aaron Franke committed
August 23, 2022
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CI: Remove second build with mono_glue=yes
Ignacio Roldán Etcheverry committed
February 27, 2022
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C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry committed
September 22, 2021
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CI: Setup .NET Sdk to fix CI and build C# code as well
Ignacio Roldán Etcheverry committed
August 5, 2022
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Check also GLES3 in CI
Rafał Mikrut committed
July 26, 2022
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create vector4, vector4i and projection for csharp
antonWetzel committed
July 29, 2022
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CI: Link MoltenVK statically on macOS
Rémi Verschelde committed
July 8, 2022
July 19, 2022
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Implement Vector4, Vector4i, Projection
reduz committed
July 21, 2022
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SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>`
Rémi Verschelde committed
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CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers builds
Rémi Verschelde committed
July 20, 2022
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Revert "CI: Disable Linux GCC ASAN temporarily"
Riteo committed
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CI: Disable Linux GCC ASAN temporarily
Rémi Verschelde committed
July 16, 2022
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SCons: Default `num_jobs` to max CPUs minus 1 if not specified
Rémi Verschelde committed
July 1, 2022
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Fix exit code of --help and --version, and test them in CI
Jan Haller committed
March 10, 2022
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Add Godot 3.x -> Godot 4.x project converter
Rafał Mikrut committed
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Discern between virtual and abstract class bindings
reduz committed
November 4, 2021
April 7, 2022
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Remove redundant `godot-cpp` build stage.
bruvzg committed
April 1, 2022
March 30, 2022
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CI: Re-enabled godot-cpp test
Rémi Verschelde committed
February 22, 2022
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Make vararg method bind no return and return
Pierre-Thomas Meisels committed
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CI: Use mono_static=yes for Mono builds
Rémi Verschelde committed
March 23, 2022
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CI: Update to actions/cache@v3, increase cache limit to 10 GiB
Rémi Verschelde committed
March 18, 2022
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Ignore PhysicsServer3DExtension class in C#
Raul Santos committed
March 17, 2022
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Re-enable `godot-cpp` CI.
bruvzg committed
March 14, 2022
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Create GDExtension clases for PhysicsServer3D
reduz committed
December 7, 2021
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Make `-q` CLI argument toggle quiet stdout instead of quitting
Hugo Locurcio committed
January 6, 2022
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CI: Update SwiftShader to 2021-10-02 build
Rémi Verschelde committed
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CI: Update links to regression test project and prebuilt SwiftShader
Rémi Verschelde committed
December 10, 2021
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Misc build system fixes
Aaron Franke committed
September 16, 2021
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Add a double-precision editor build to CI
Aaron Franke committed
November 12, 2021
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Add a minimal template build to CI
Aaron Franke committed
October 1, 2021
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Enable mono editor build in CI
qarmin committed
October 20, 2021
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Add CI step for compiling and testing godot-cpp
Bastiaan Olij committed
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CI: Run doctool in headless mode
Rémi Verschelde committed
September 21, 2021
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CI: Build test binaries with debug symbols, then strip
Rémi Verschelde committed
September 1, 2021
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[CI] Refactor CI actions, use sub-actions, matrices.
Fabio Alessandrelli committed
August 25, 2021
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Fix CI after concurrency
Max Hilbrunner committed
August 24, 2021
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CI: Cancel previous builds if new commit is pushed
Max Hilbrunner committed
August 18, 2021
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Fix github actions cache server being down failing builds
Gordon MacPherson committed
July 31, 2021
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Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut committed
July 13, 2021
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Check if there are new docs missing on CI
Yuri Sizov committed
April 2, 2020
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Add "Keep screen on" feature to `DisplayServerX11`
Niklas Higi committed
May 20, 2021
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Fix typos with codespell
Rémi Verschelde committed
May 3, 2021
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CI: Add `--doctool` check to find missing classref updates
Rémi Verschelde committed
April 15, 2021
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Test Godot with Vulkan in CI
Rafał Mikrut committed