COMMITS
/ examples/window/low_power.rs December 16, 2025
K
Refactor window creation logic (#22088)
Kristoffer Søholm committed
September 10, 2025
C
BufferedEvent -> Message Rename (#20953)
Carter Anderson committed
September 6, 2025
J
convert more examples to new spawn api (#20876)
Janis committed
August 29, 2025
T
Add a new trait to accept more types in the `Val`-helper functions (#20551)
TheBlckbird committed
March 11, 2025
B
Fix non-crate typos (#18219)
Benjamin Brienen committed
March 10, 2025
E
docs: Fix incorrect cycle_modes function documentation (#18237)
Emmet_v15 committed
February 23, 2025
A
Renamed `EventWriter::send` methods to `write`. (#17977)
AlephCubed committed
January 5, 2025
Z
Remove everything except `Instant` from `bevy_utils::time` (#17158)
Zachary Harrold committed
October 18, 2024
C
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975)
Carter Anderson committed
October 16, 2024
A
aligning public apis of Time,Timer and Stopwatch (#15962)
andristarr committed
October 15, 2024
M
Text Rework cleanup (#15887)
MiniaczQ committed
October 13, 2024
P
Migrate from `Query::single` and friends to `Single` (#15872)
Pablo Reinhardt committed
I
split up `TextStyle` (#15857)
ickshonpe committed
October 9, 2024
U
Text rework (#15591)
UkoeHB committed
October 5, 2024
J
Migrate cameras to required components (#15641)
Joona Aalto committed
October 1, 2024
J
Migrate meshes and materials to required components (#15524)
Joona Aalto committed
J
Migrate lights to required components (#15554)
Joona Aalto committed
July 16, 2024
M
Remove need for EventLoopProxy to be NonSend (#14198)
Mike committed
July 14, 2024
F
update example low_power (#14224)
François Mockers committed
June 3, 2024
P
fix: upgrade to winit v0.30 (#13366)
Pietro committed
May 2, 2024
P
fix: rewrite winit loop (#12669)
Pietro committed
April 1, 2024
B
Remove redundant imports (#12817)
BD103 committed
March 12, 2024
A
low_power example: pick nits (#12437)
Andrew committed
March 5, 2024
R
Fix green colors becoming darker in various examples (#12328)
Rob Parrett committed
February 29, 2024
A
Migrate from `LegacyColor` to `bevy_color::Color` (#12163)
Alice Cecile committed
February 24, 2024
A
Rename `bevy_render::Color` to `LegacyColor` (#12069)
Alice Cecile committed
February 14, 2024
D
Change light defaults & fix light examples (#11581)
Doonv committed
February 8, 2024
J
Deprecate shapes in `bevy_render::mesh::shape` (#11773)
Joona Aalto committed
January 16, 2024
J
Exposure settings (adopted) (#11347)
JMS55 committed
January 8, 2024
J
Use `impl Into<A>` for `Assets::add` (#10878)
Joona Aalto committed
December 21, 2023
T
Update winit dependency to 0.29 (#10702)
Thierry Berger committed
December 6, 2023
M
Rename `Input` to `ButtonInput` (#10859)
Mateusz Wachowiak committed
November 3, 2023
A
Update default `ClearColor` to better match Bevy's branding (#10339)
Aevyrie committed
July 31, 2023
C
Improve `bevy_winit` documentation (#7609)
Cameron committed
April 21, 2023
F
add a default font (#8445)
François committed
March 18, 2023
C
Schedule-First: the new and improved add_systems (#8079)
Carter Anderson committed
March 13, 2023
I
Remove `Val::Undefined` (#7485)
ickshonpe committed
March 10, 2023
J
Replace multiple calls to `add_system` with `add_systems` (#8001)
JoJoJet committed
February 6, 2023
C
Base Sets (#7466)
Carter Anderson committed
A
Migrate engine to Schedule v3 (#7267)
Alice Cecile committed
January 19, 2023
A
Windows as Entities (#5589)
Aceeri committed
October 24, 2022
C
Plugins own their settings. Rework PluginGroup trait. (#6336)
Carter Anderson committed
September 23, 2022
C
Spawn now takes a Bundle (#6054)
Carter Anderson committed
September 5, 2022
I
Miscellaneous code-quality improvements. (#5860)
ira committed
August 8, 2022
July 20, 2022
July 14, 2022
F
update wgpu to 0.13 (#5168)
François committed
July 11, 2022
I
July 1, 2022
I
Add helper methods for rotating `Transform`s (#5151)
ira committed
June 7, 2022
F
use the default() method in examples instead of Default::default() (#4952)
François committed