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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ servers/physics_server_2d.cpp
739c870900011b8b40e5e2dd4fd95e82c17064f0
February 14, 2022
January 3, 2022
R
Update copyright statements to 2022
Rémi Verschelde committed
December 8, 2021
December 3, 2021
P
Update space parameters in 2D and 3D
PouleyKetchoupp committed
November 11, 2021
November 10, 2021
November 5, 2021
November 9, 2021
October 22, 2021
November 2, 2021
October 31, 2021
April 14, 2020
October 8, 2021
R
Fix missing argument names in bindings
Rémi Verschelde committed
September 30, 2021
October 3, 2021
September 29, 2021
September 17, 2021
September 16, 2021
P
Clarify RigidDynamicBody modes
PouleyKetchoupp committed
September 14, 2021
June 11, 2021
August 30, 2021
August 19, 2021
P
Rename RayShape to SeparationRayShape
PouleyKetchoupp committed
P
Fix CharacterBody motion with RayShape
PouleyKetchoupp committed
August 17, 2021
P
Restore RayShape as a regular shape type
PouleyKetchoupp committed
August 12, 2021
August 13, 2021
August 11, 2021
August 10, 2021
August 9, 2021
July 9, 2021
F
Fixing 2D moving platform logic
fabriceci committed
July 2, 2021
June 25, 2021
May 20, 2021
May 19, 2021
April 30, 2021
March 30, 2021
February 9, 2021
January 28, 2021
A
Use real_t in physics code
Aaron Franke committed
January 1, 2021
R
Update copyright statements to 2021
Rémi Verschelde committed
November 9, 2020
R
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde committed
November 7, 2020
October 15, 2020
September 27, 2020
July 2, 2020
January 27, 2020
A
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez) committed
June 4, 2020
M
Correct misspellings of damped spring.
Marcel Admiraal committed
March 26, 2020