COMMITS
/ servers/physics_server_2d.cpp February 14, 2022
H
Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input
Haoyu Qiu committed
January 3, 2022
R
Update copyright statements to 2022
Rémi Verschelde committed
December 8, 2021
P
Improve RigidDynamicBody force and torque API
PouleyKetchoupp committed
December 3, 2021
P
Update space parameters in 2D and 3D
PouleyKetchoupp committed
November 11, 2021
C
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat committed
November 10, 2021
P
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp committed
November 5, 2021
P
Separate space override modes for gravity/damping in Area
PouleyKetchoupp committed
November 9, 2021
C
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat committed
October 22, 2021
P
Expose local center of mass in physics servers
PouleyKetchoupp committed
November 2, 2021
P
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp committed
October 31, 2021
R
Use `Callable` in Area monitor callback
rafallus committed
April 14, 2020
P
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp committed
October 8, 2021
R
Fix missing argument names in bindings
Rémi Verschelde committed
September 30, 2021
P
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp committed
P
Script interface improvements for test body motion
PouleyKetchoupp committed
P
Remove shape metadata from 2D physics server
PouleyKetchoupp committed
October 3, 2021
R
Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde committed
September 29, 2021
C
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat committed
September 17, 2021
P
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp committed
September 16, 2021
P
Clarify RigidDynamicBody modes
PouleyKetchoupp committed
September 14, 2021
P
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp committed
June 11, 2021
P
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp committed
August 30, 2021
P
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp committed
August 19, 2021
P
Rename RayShape to SeparationRayShape
PouleyKetchoupp committed
P
Fix CharacterBody motion with RayShape
PouleyKetchoupp committed
August 17, 2021
P
Restore RayShape as a regular shape type
PouleyKetchoupp committed
August 12, 2021
F
API improvement on physics, mainly CharacterBody
fabriceci committed
August 13, 2021
H
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio committed
August 11, 2021
P
Uniformize layer names, script methods and documentation
PouleyKetchoupp committed
August 10, 2021
P
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp committed
August 9, 2021
P
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp committed
July 9, 2021
F
Fixing 2D moving platform logic
fabriceci committed
July 2, 2021
P
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp committed
June 25, 2021
P
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp committed
May 20, 2021
P
More explanatory names for RigidBody modes
PouleyKetchoupp committed
P
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp committed
May 19, 2021
R
Enable setting of collision iterations in PhysicsServer2D
Rhathe committed
April 30, 2021
R
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut committed
March 30, 2021
R
Unexpose _direct_state_changed in PhysicsBody
rafallus committed
February 9, 2021
R
Make Servers truly Thread Safe
reduz committed
January 28, 2021
A
Use real_t in physics code
Aaron Franke committed
January 1, 2021
R
Update copyright statements to 2021
Rémi Verschelde committed
November 9, 2020
R
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde committed
November 7, 2020
R
Reorganized core/ directory, it was too fatty already
reduz committed
October 15, 2020
R
Refactor MethodBind to use variadic templates
reduz committed
September 27, 2020
M
Increment index when populating PhysicsShapeQueryParameters exclude array.
Marcel Admiraal committed
July 2, 2020
R
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde committed
January 27, 2020
A
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez) committed
June 4, 2020
M
Correct misspellings of damped spring.
Marcel Admiraal committed
March 26, 2020
A
Refactor physics force and impulse code
Aaron Franke committed