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Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ .github/workflows/windows_builds.yml
e51750968e4c1912dbe14a61a7e74e8a12ce9af7
November 24, 2025
November 9, 2025
July 24, 2025
P
Update access-kit to 0.17.0
Pāvels Nadtočajevs committed
May 21, 2025
P
[AccessKit] Update API to 0.16.0.
Pāvels Nadtočajevs committed
December 2, 2024
April 25, 2025
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CI: Trim cache before saving
Thaddeus Crews committed
December 15, 2024
January 17, 2025
December 29, 2024
T
CI: Only define single concurrency
Thaddeus Crews committed
December 12, 2024
November 27, 2024
T
CI: Add explicit problem matchers
Thaddeus Crews committed
November 21, 2024
A
[Buildsystem] Tweak cache sizes for CI
A Thousand Ships committed
September 23, 2024
T
CI: Add MinGW/GCC build to Windows GHA
Thaddeus Crews committed
July 8, 2024
T
Style: Format yaml files
Thaddeus Crews committed
August 29, 2024
May 24, 2024
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Add Direct3D 12 RenderingDevice implementation
Pedro J. Estébanez committed
October 28, 2023
H
Use colored output on CI for Doctest
Hugo Locurcio committed
September 4, 2023
August 1, 2023
May 18, 2023
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November 11, 2022
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Add MSVC problem matcher to CI
Josh Jones committed
September 29, 2022
October 5, 2022
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December 16, 2021
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August 25, 2021
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Fix CI after concurrency
Max Hilbrunner committed
August 24, 2021
August 18, 2021
May 19, 2021
B
pywin32 is no longer necessary for SCons install
Bartłomiej T. Listwon committed
February 22, 2021