COMMITS
/ .github/workflows November 11, 2022
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Add MSVC problem matcher to CI
Josh Jones committed
September 29, 2022
October 5, 2022
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Various enhancements to Visual Studio solution generation.
TechnoPorg committed
October 4, 2022
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CI: Update target for godot-cpp after https://github.com/godotengine/godot-cpp/pull/867
Rémi Verschelde committed
August 23, 2022
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ci: add Python static analysis check via mypy
Jiri Suchan committed
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CI: Remove second build with mono_glue=yes
Ignacio Roldán Etcheverry committed
September 22, 2022
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SCons: Unify tools/target build type configuration
Rémi Verschelde committed
September 9, 2022
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CI: Downgrade Emscripten to 3.1.18
Rémi Verschelde committed
September 5, 2022
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Fix UTF-8 validation in static checks
Gergely Kis committed
August 29, 2022
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[Web] Require threads, rtti, allow optimize=speed.
Fabio Alessandrelli committed
August 28, 2022
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[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli committed
August 27, 2022
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Add `dotnet format` to CI to check C# style
Raul Santos committed
August 25, 2022
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CI: Remove unnecessary extra cache step for Emscripten
Rémi Verschelde committed
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CI: Bump various GitHub actions to latest versions
Rémi Verschelde committed
December 16, 2021
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Unify bits, arch, and android_arch into env["arch"]
Aaron Franke committed
August 22, 2022
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Merge pull request #62545 from yedpodtrzitko/yed/pytest-builders
Rémi Verschelde committed
February 27, 2022
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C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry committed
September 22, 2021
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CI: Setup .NET Sdk to fix CI and build C# code as well
Ignacio Roldán Etcheverry committed
June 30, 2022
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ci: add basic test pipeline for shader builders
Jiri Suchan committed
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ci: move slowest static job to the end of pipeline
Jiri Suchan committed
August 5, 2022
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Check also GLES3 in CI
Rafał Mikrut committed
July 26, 2022
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create vector4, vector4i and projection for csharp
antonWetzel committed
July 29, 2022
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CI: Link MoltenVK statically on macOS
Rémi Verschelde committed
July 8, 2022
July 23, 2022
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Code quality: Fix header guards consistency
Rémi Verschelde committed
July 19, 2022
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Implement Vector4, Vector4i, Projection
reduz committed
July 21, 2022
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SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>`
Rémi Verschelde committed
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Merge pull request #63225 from bruvzg/mac_rename
Rémi Verschelde committed
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CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers builds
Rémi Verschelde committed
July 20, 2022
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Rename OSX to macOS and iPhoneOS to iOS.
bruvzg committed
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Revert "CI: Disable Linux GCC ASAN temporarily"
Riteo committed
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CI: Disable Linux GCC ASAN temporarily
Rémi Verschelde committed
July 16, 2022
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SCons: Default `num_jobs` to max CPUs minus 1 if not specified
Rémi Verschelde committed
July 3, 2022
July 1, 2022
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Fix exit code of --help and --version, and test them in CI
Jan Haller committed
March 10, 2022
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Add Godot 3.x -> Godot 4.x project converter
Rafał Mikrut committed
June 10, 2022
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makerst: Print colored output for easier visual grepping
Hugo Locurcio committed
May 10, 2022
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CI: Update Emscripten to 3.1.10
Rémi Verschelde committed
November 4, 2021
April 7, 2022
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Remove redundant `godot-cpp` build stage.
bruvzg committed
April 5, 2022
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CI: Update black formatter and apply changes
Rémi Verschelde committed
April 1, 2022
March 30, 2022
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CI: Re-enabled godot-cpp test
Rémi Verschelde committed
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CI: Reduce max cache to 7 GiB, remove Windows debug symbols
Rémi Verschelde committed
February 22, 2022
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Make vararg method bind no return and return
Pierre-Thomas Meisels committed
March 28, 2022
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CI: Limit Windows cache size again, otherwise we run out of space
Rémi Verschelde committed
March 23, 2022
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CI: Update to actions/cache@v3, increase cache limit to 10 GiB
Rémi Verschelde committed
March 18, 2022
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Ignore PhysicsServer3DExtension class in C#
Raul Santos committed
March 17, 2022
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Re-enable `godot-cpp` CI.
bruvzg committed
March 14, 2022
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Create GDExtension clases for PhysicsServer3D
reduz committed