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Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ .github/workflows
ed2c1d1c51a76ae77cac4b70a4e74f43a39d4ad4
November 11, 2022
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Add MSVC problem matcher to CI
Josh Jones committed
September 29, 2022
October 5, 2022
October 4, 2022
August 23, 2022
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CI: Remove second build with mono_glue=yes
Ignacio Roldán Etcheverry committed
September 22, 2022
September 9, 2022
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CI: Downgrade Emscripten to 3.1.18
Rémi Verschelde committed
September 5, 2022
August 29, 2022
August 28, 2022
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[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli committed
August 27, 2022
August 25, 2022
December 16, 2021
August 22, 2022
February 27, 2022
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C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry committed
September 22, 2021
I
CI: Setup .NET Sdk to fix CI and build C# code as well
Ignacio Roldán Etcheverry committed
June 30, 2022
August 5, 2022
R
Check also GLES3 in CI
Rafał Mikrut committed
July 26, 2022
July 29, 2022
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CI: Link MoltenVK statically on macOS
Rémi Verschelde committed
July 8, 2022
July 23, 2022
July 19, 2022
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July 20, 2022
July 16, 2022
July 3, 2022
July 1, 2022
March 10, 2022
June 10, 2022
May 10, 2022
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CI: Update Emscripten to 3.1.10
Rémi Verschelde committed
November 4, 2021
April 7, 2022
April 5, 2022
April 1, 2022
March 30, 2022
February 22, 2022
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Make vararg method bind no return and return
Pierre-Thomas Meisels committed
March 28, 2022
March 23, 2022
March 18, 2022
March 17, 2022
B
Re-enable `godot-cpp` CI.
bruvzg committed
March 14, 2022