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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ .github/workflows/linux_builds.yml
68a1268f6bee0f818e4edfc2c34ba370147e7114
March 16, 2026
March 11, 2026
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Update AccessKit to 0.21.1
Pāvels Nadtočajevs committed
September 29, 2025
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CI: Add `changed-files` GitHub Action
Thaddeus Crews committed
February 16, 2026
November 14, 2025
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Update access-kit to 0.18.0
Pāvels Nadtočajevs committed
November 9, 2025
September 15, 2025
August 25, 2025
August 13, 2025
July 24, 2025
P
Update access-kit to 0.17.0
Pāvels Nadtočajevs committed
May 21, 2025
P
[AccessKit] Update API to 0.16.0.
Pāvels Nadtočajevs committed
December 2, 2024
April 22, 2025
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CI: Use `mold` as linker on Linux
Thaddeus Crews committed
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CI: Remove legacy dependency
Thaddeus Crews committed
March 21, 2025
April 5, 2025
April 4, 2025
February 27, 2025
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CI: Trim cache before saving
Thaddeus Crews committed
December 15, 2024
March 3, 2025
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CI: Use correct godot-cpp branch
David Snopek committed
February 11, 2025
February 4, 2025
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CI: Add a Linux job for `template_debug`
Rémi Verschelde committed
October 1, 2024
January 17, 2025
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December 29, 2024
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November 27, 2024
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CI: Add explicit problem matchers
Thaddeus Crews committed
November 21, 2024
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[Buildsystem] Tweak cache sizes for CI
A Thousand Ships committed
November 12, 2024
November 6, 2024
November 4, 2024
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Style: Format yaml files
Thaddeus Crews committed
August 29, 2024